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My PhD project will focus on the website PartoftheGame.TV.
The thesis title PartOfTheWeb is a play on words deriving from PartoftheGame.TV, a website designed in a Web 2.0 environment with videos presented by professional journalists, user generated videos, chatchannels, voting systems and so on. The website is owned by Carlsberg (and run by a media company called In2Media). The main purpose of the website as a platform or a community for football fans is to develop a space for exchanging views on football in addition to uploading and watching fan videos. The idea underlying this website defies traditional imaginaries of football fan culture for two reasons: First, football fan culture is heavily dominated by a tendency towards inclusion and exclusion in relation to a specific football club (recent theory uses the term ‘anti-fan’ as a method of understanding the identity-related processes involved in this logic). Second, football culture is also a phenomenon in which physical presence is very important. While this problem will be central to my PhD, the study will more generally discuss the sociology of the internet (or ‘the age of the internet’).
In most Danish sociological literature the internet and the media in general are understood (if discussed at all) as tools aimed at other purposes and goals. Rarely are they analyzed as separate social spaces or battlegrounds. Consequently, one main purpose of my study is to develop a framework for understanding and analyzing the internet as an autonomous social space or structure, while taking into account the discussion of the online/offline dichotomy. This can be divided into different tasks: First I need to discuss and develop a general theoretical framework for conceptualizing virtual spaces. This work is centred on that of Pierre Bourdieu and his study of different social fields. His unique approach is based on a statistical technique called correspondence analysis, which I will use as well. Bourdieu has mapped a wide area of different social fields but he leaves few clues, as to how to articulate social relations on the internet as a unique social structure, i.e., how to conceptualize websites, users, profiles, portals etc. Therefore I need to discuss in which way the field analytical perspective can be applied to social relations on the internet. I believe that my previous experience with Web Analytics will help new insights into the methodological considerations of applying these traditional sociological tools in this new virtual environment.
Second I need to reflect on the changing nature of social relations as mediated through the new digital media, notably the internet. Here I will take advantage of the medium theoretical tradition within media studies. This tradition, based on the classical works of Harold Innis, Marshall McLuhan and Joshua Meyrowitz, understands the media not as just another tool but as a fundamental basis of human togetherness and history. In this view human history is deeply influenced by the development of media technologies. As print, radio and television have already made a deep impact on our society, so will the new digital media. In my earlier studies on internet dating I showed how one can convincingly conceptualize these changes through ideas of postmodern thought. In this study I hope to demonstrate that we can extend these ideas to a more general perspective in relation to online communities.
From this theoretical perspective I will explore what it means to be a part of an internet community, and how that meaning translates into acting and feeling: And, in the cases of fan cultures, does the absence of physical presence change the audience from that of offline fan cultures?
Surveys are a very commonly used tool on the internet. Both in marketing and social research they are used as a method to understand people’s behavior and preferences.Online surveys make it easy to launch, collect and analyze data and even combine data with behavior tracking, creating new grounds for understanding social data. Unfortunately most surveys are poorly designed, perhaps an effect of how easy it has become to create and launch them online. This post will focus on the pitfalls of designing and using online surveys. Here I will give some advice on the five main phases in the survey process:
Focus
Most surveys fall prey to a complete lack of plan and focus. Perhaps nine out of ten surveys are created without any overall idea of purpose and strategy for using data. Or perhaps there are too many things which could be interesting, but really are not. Of course there are very often more than one person interested in how to collect data, what questions to ask and standards to meet and the process of planning can seem intolerable and unnecessary long. But generally one should consider using more time designing a plan for the whole process.This also includes considering exactly what answers to expect from the questions. An example of this is when more than one person are involved. Often this will lead to different persons asking different questions in the same questionnaire. The result is an abundance of data being difficult to analyze.What is the solution? Try to find the main idea of the questionnaire and skip all questions not having a clear connection to this idea and a strategy for analytically establishing this connection.
Try to think of it as a theoretical problem where one theory is put into question and then made more or less convincing using the knowledge obtained from the questionnaire.
Questions
Designing the right questions makes you vulnerable to many traps. If you read “Mail and Internet Surveys” by Don Dillman you will find answers to almost anything which has to do with asking questions. If you want to skip the 500 pages, you should a least look for the following common mistakes:
Data quality and technical considerations
Everyone who has conducted a survey knows about data quality problems. In online surveys you don’t always have much control regarding this issue, but at least consider the following. Firstly newer try to make questions mandatory, not even if you are using very specific multivariate methods demanding complete answers.
The main problem is that if users are forced to answer questions two things can happen. Either they simply give up and close your survey (which is quite easy with self-administered surveys) or other, perhaps even worse, things will happen. They simply fill out a wrong answer producing statistically noise in your data and making analysis a more difficult to use (what seems more reliable data actually leads to less reliable conclusions).
Secondly try to get a survey tool that can handle data. This seems like an easy task, but the internet is somewhat more complicated than most people think. A browser is not just a browser and sending data packets on the net live is something very complex when using a browser. Often data is lost in the process. Think about this problem. How many respondents do you have? If few, then you should certainly consider these technical problems in detail.
Do not make things more complex than necessary. Most people like making if-then conditions or skip rules inside a questionnaire and your survey tool should most certainly support this feature. But don’t abuse this feature. If you make too many rules it will be very difficult to get an overview and more importantly it will be very difficult to analyze data.
If you are using tracking (behavioral) data in combination with survey data, you should pay very close attention to the quality of content descriptions. Besides, the combination of asking questions and at the same time tracking real-time behavior “invisibly” is a great opportunity to identify real behavior.Don’t believe you can just ask what people have done in the past. Research indicates that answers to questions about behavior going more than seven days back in time are seriously flawed. Most people have watched movies never made, read books never written, studied paintings never painted and so on.
Design and Launch
Design clearly has an impact on answers. Unfortunately there is not much we can do about it except one thing: Be consistent and don’t be creative! Use simple pages with few questions on each, don’t use graphics beside the logo, use ordinary scales (highest value first, one row or column, no need to use numbers). And always remember that respondents rarely read all words.Think of every page as having a number of words at its disposition. No matter how much you write on the page, respondents will not read more than this number of words on each page (perhaps 50, perhaps 100 or perhaps even more but always dependent on the context). More words than this is just causing more confusion and possibly misinterpretation and bias towards specific unknown readings.There is one design feature that should never be forgotten: Place your logo on every page. Research has shown that using a logo (from a company, a university etc.) without doubt causes higher response frequencies. Don’t miss that opportunity.
Analyze and Compare
Thinking about your analytical methods before you begin designing questions is fundamental to your success. In multivariate analytical methods it is almost always necessary to design questions in a smart way if you want to produce interesting results. In this type of analysis, as well as in many others, you would want homogenous groups (according to size) which can only be constructed at the beginning of the survey process (the question design phase).When you have finally reached well designed good quality answers you can begin analyzing the questions, which can be done in too many ways to be covered in this post. But always remember that more complex methods are not always better and are often more prone to bias and poor design quality. Simple comparison inside the survey scope and to identical surveys is almost always rewarding – just remember to take great care when comparing your online with your offline data. Just one last reminder: Test your survey before it is too late!
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